channonyarrow (
channonyarrow) wrote2007-08-09 01:15 pm
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Does anyone know of statistics on online ad revenue? I'm not talking the sort of thing that
insomnia posted about today; I'm curious to know what "an ad on a page" sells for, and if there's a different sale rate based on click-throughs. I'm making some decisions about the future of this journal (if nothing else, it'll stay here just to suck up bandwidth, and I have no current plans to move, even in light of the recent bullshit, but I repeat again that I am also on GJ under the same name) and I want to know if LJ gets more money, given the size of my flist and the status of said flist and how often I view my flist, from ads or from my paying for the journal. If it's the former, I'll keep paying the journal just to deprive them of ad revenue, because I don't see them. If it's the latter, I might think about letting my journal lapse to basic.
More on this later, but I'm going to GenCon next week, so of course I have two books on my desk to proofread.
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More on this later, but I'm going to GenCon next week, so of course I have two books on my desk to proofread.
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I gotta say I liked it better for the actual gaming goods and demos when it was smaller, but the new massively multiplayer version has the cosplayers and impromptu anime showings in the corridors.
Still, you'll be in my old stamping ground of downtown Milwaukee. Lemme know if you need any woefully out-of-date recs for things to do and see. ;)
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But it's two stories.
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Just how much that revenue is, is pretty much anyone's guess, but the revenue from advertising isn't likely to so much as break even on the expenses associated with hosting an account. The extra features on a plus account are virtually free for them to implement; so, as nearly as I can tell, your best option is to keep the ads (providing you with account features) and then let others decide whether or not they want to pay LJ by clicking on ads. (If they even notice them, which most users don't)