Date: 2010-08-18 03:48 pm (UTC)
I can sum up, like I said I like the areas of influence mechanic (they call them spheres). There are 9 spheres, Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time. With these spheres a mage can basically do anything (Prime is the odd one, it's "how to control the flow of magic", kind of a catch all for how to do weird things like make something from nothing--it could be skipped, I think). A mage can have knowledge in all of them, but usually focuses on a few areas. There are 5 levels of knowledge in each one, showing their level of control. The higher the level, the more complex the thing one can do.

There are no real spells, if you wanted to change your shape, you use Life. If you wanted to change to a living statue, you use Life and Matter. If you wanted to be a living flow of lava, Life, Matter and Forces.

I'm sure you guys won't want to go that detailed, but having the spheres gives a lot of leeway on what someone can do. I don't know how it'd work in a PbP game, but that is why I like it.
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