See, I find a joke I like, and I stick to it, so this post is called "City Of The Straits: This Time It's Remarkably Personal."

As [livejournal.com profile] graeae and I have been writing up the City Of The Straits materials - which have gone multimedia, worryingly enough - we've been talking a lot about our vision of this game. In a lot of ways, this feels like a totally new game, something we've never done before, and that's only partly because it is new, it is undone, and the future is as yet unwritten.

In other ways, it feels like a new game, because this is the first game we've ever run, in the last seven years of near-constant gaming, where we decided to actually grow some balls about how we created games. We have a lot of history of success, and we have a lot of history of failure, as well, though we believe that most of our failures were ideas that flew too high too soon. It would be a lie to say that those failures have not coloured how we've handled recent games, though we did not tippy-toe in and anxiously try to direct people in the direction of the plot. And it would be wrong to say that our successes didn't tell us what we did right, even when ideas failed.

This time, we're not going there. This time, we will remember what works and what doesn't, but we're not starting from that posture of defence: this time, we hold in our hands our successes and our joys. This is our game, and we are developing it as we find meet and fit. We are endowing it with themes of magic and pain and diversity and the world around us and wreckage and hope and blood and laughter and all the things that drive us as writers and as creators. We're dialing it up to eleven on every front, and we have finally realised something true about this game, which is the purpose of this post.

This game is our Great American Epic.

Part of it is that we're throwing out canon. There is no canon here. We're not interested in canon - we're interested in guidelines, but we're interested in what people do with those guidelines, not whether someone can play to a type defined by someone else or not.

Part of it is we're no longer interested in what other people think of what we do. If you don't like the fact that half the characters are black, or half are women, or that at least one character is Jewish, that the game is set in Detroit and that we expect that to colour how people create characters, we're not interested in having you in our game. We spent too many years bowing to the implied - and sometimes spoken - wishes of a vocal minority to keep characters white, pretty, and male to be interested in listening any longer.

Part of it is that as we've been talking over our own characters, the themes that keep coming to mind are the ones that make up any good American Epic. When you can look at your character concept and see the theme that drove Steinbeck to write The Grapes Of Wrath, or the personality that created organised crime in this country, or the myth that powers our collective belief in the fundamentals of "being American", you can't say that you're not going to play to that.

Neither of us is willing to play a half-crippled character to appease anyone else, whether an author or a player, ever again. We play what we want to, ever and anon.

This post, however, is not a declaration of war. It is not a statement of defiance for the sake of defiance. It is, instead, an invitation to our players, both the ones we know of and the ones who would potentially join it, to start thinking in the terms we've been thinking in: we want diversity, we want personality, we want no fear, and we want courage.

I can promise this: every time we've said we're doing things differently, we've done that. This time is no exception. Though the game is open for nothing other than PB and name holds we want to spark conversation, and to start sharing what we're thinking of, what we're looking for, and what we want. The wiki is here. Yes, we bought a domain name. The game itself will take place on IJ.

The quick recap:
- It's a game set in Detroit with an ethnically diverse cast of characters. App what you want to play. We want people to play to the setting, but even more than that, we want passion.
- Apps submitted before the wiki is completed and the game is opened will be sent back. We're trying out letting people see our creation process.
- We're interested in, first, last, and always, personalities that have powers, not powers that have personalities.
- We're interested in your thoughts. We know a lot of people are waiting to app - tell us what you're thinking, what you'd like to see, what sparks for you. We make no promises, but we can tell you that we're bringing together more ideas and concepts than we ever have, and we want to know what that makes you think of.

Talk to us.

From: (Anonymous)


I like this: http://wiki.white-wolf.com/worldofdarkness/index.php?title=Virtual_Adepts

And this: http://wiki.white-wolf.com/worldofdarkness/index.php?title=Chaoticians

You know, just saying. I pretty much love the magic system of the old White Wolf Mage game.

From: (Anonymous)


Yeah. The problem was that it made me watch an ad and I wanted to stab it. ;)

From: [identity profile] channonyarrow.livejournal.com


Can you be more specific about what you like about it? While I'm interested in ideas, I'm not interested in taking whole cloth from another system that may or may not meet my needs, so if you'd narrow down what you're interested in about those systems that would help a lot.

From: [identity profile] acejillian.livejournal.com

This is Jillian


Alright. I think unlike some, I don't have a lot of information on what this game is going to be (I know you've posted some meme-things, but other than that...) so I think I will hold out until I see more of the content and game structure before I throw in my lot.

One of my concerns is not having a canon to rely on, which I can't quite explain but to say that I like having space to roam but occasionally I need an electric fence to keep me on course. The other is seeing how you plan on balancing the mages and the witchfinders to make sure one group isn't overly powered/heavily advantaged.

From: [identity profile] channonyarrow.livejournal.com

Re: This is Jillian


Well, to address the first concern, we're not totally just tossing everyone into a giant field and refusing to define the edges; it's just that we want people to have a lot of room to play with a very different setting, and in the context of online gaming, "canon" is a very specific term that, in this case, is a misnomer. If we were discussing it as "setting rules" there's definitely going to be that.

As for your second concern, we think we're going to balance the two pretty well, but obviously you get to make that decision. *g* We'll definitely let people know when the wiki's finalised.

From: [identity profile] asigh.livejournal.com


Lovely Gwen and Cass, as you likely already know, I'd love to be part of this. I want to put more coherent thoughts together about my ideas and what I like about the concept, but seeing as it's seven in the morning and I need to get ready for work, that probably won't happen until I get home later tonight, or even tomorrow. But I just wanted to let you know I'm here and I want to be a part of it.

From: [identity profile] channonyarrow.livejournal.com


Awesome! Definitely let us know what you're thinking - as I said above, this is more a chance to show people our creation process, but there's always been things that we've left out or should have done or didn't even think of that we should've, so let us know your thoughts!

From: [identity profile] cheshire-imp.livejournal.com


I'm definitely interested on being kept in the loop on this. The concept is intriguing, as is the multimedia application format. Free-form apping sounds/feels more organic.

From: [identity profile] channonyarrow.livejournal.com


That's what we thought. We KNOW we have people who don't think in text, and we decided this is our chance to try that out. We'll definitely let you know.

From: [identity profile] http://users.livejournal.com/_amphisbaena/


Count me in. I like what I've seen so far and I love opportunities to create.

From: [identity profile] channonyarrow.livejournal.com


We're definitely interested in having you in; it sounds like your time commitments are changing in a way positive for the game overall and when you have time to play we like your creation!

From: [identity profile] jkivela.livejournal.com


I'm totally in, I have 4 solid (IMO) character concepts already. *g* How many PB holds can I have? (I'm guessing you aren't allowing 4 characters to a player, but I wanted to get these down and will pick later after more details are up.)

I really like the magic system from Mage, as I've said. I love how the characters have areas of knowledge, and you take those areas and mix them together to get the effect he/she wants. And how one's knowledge of the areas varies, meaning everyone has their own strengths, but there is the possibility that they can learn new things. Also how each character can have its own belief in how it works, but mechanically its the same in the players' minds.

From: [identity profile] channonyarrow.livejournal.com


I'm not familiar with Mage in particular; I will probably do some reading on it, but from what you're saying some of the things that it's strong in are already ones I'm building in. However, I'll make a point of checking that out.

Definitely only three characters; feel free to hold all PBs and names if known.

From: [identity profile] jkivela.livejournal.com


I'd be happy to help with magic set up, if you want. And I'm talking, the 2nd edition of Mage, not sure if the rules have changed since then. I might have a PDF of the book laying around somewhere, if you can't find that version.

Cool, I'll list them on the OOC posting.

From: [identity profile] channonyarrow.livejournal.com


I have to do something with my anthropology degree!

Jared linked several aspects of the Mage ruleset above; I really doubt, unless I get surprised by usability, that I'll want to read the entire book, but if so I'll let you know. If you've got specifics you want me to look at, let me know what those are - links preferable, but I can find anything. WW had a pretty comprehensive wiki, as I recall.

From: [identity profile] jkivela.livejournal.com


I can sum up, like I said I like the areas of influence mechanic (they call them spheres). There are 9 spheres, Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time. With these spheres a mage can basically do anything (Prime is the odd one, it's "how to control the flow of magic", kind of a catch all for how to do weird things like make something from nothing--it could be skipped, I think). A mage can have knowledge in all of them, but usually focuses on a few areas. There are 5 levels of knowledge in each one, showing their level of control. The higher the level, the more complex the thing one can do.

There are no real spells, if you wanted to change your shape, you use Life. If you wanted to change to a living statue, you use Life and Matter. If you wanted to be a living flow of lava, Life, Matter and Forces.

I'm sure you guys won't want to go that detailed, but having the spheres gives a lot of leeway on what someone can do. I don't know how it'd work in a PbP game, but that is why I like it.

From: [identity profile] channonyarrow.livejournal.com


Actually, no, that's way off from where we're seeing this working, and unfortunately, we need this to work a specific way because of the overall setting, though I can see where some parts of it could be useful. We're thinking very differently about schools of magic, though. (For lack of a better term thus far we've been calling them schools though with the HP background that sounds like we're going back to that, which we're not.) We're definitely on the same page about discrete types of magic and no actual spells as such, at least right now.

Like I say, if I come to a point that I'm stuck and want to see more of how they did it, I'll let you know.

From: [identity profile] jkivela.livejournal.com


No biggie, I've stopped expecting that someone's ideas on game mechanics would match mine. Your sand box and I am more than happy to play by your rules. I'm sure I'll adapt and enjoy it.

Let me know if you want a sounding board. :)

From: [identity profile] isilrandir.livejournal.com


Definitely keep me informed about this one. It sounds like the kind of game I've been looking for! Gonna go read the wiki and put together some character concepts, I believe...

From: [identity profile] graeae.livejournal.com


Awesome! I got Nicki's email and just haven't had a chance to respond. But I'm so happy you guys are interested. The wiki itself isn't done yet--we will have more information on it over next weekend and the week following likely. We'll send out an email once it's complete but since some people get attached to PBs, we figured it wasn't a bad idea to open it up for that. And also for people to tell us what they want in a game (so if you want to chat about that, feel free!).

From: [identity profile] stigmatizedgeek.livejournal.com

This is Ashley.


You should know by now that I'm totally in. I am looking forward to being part of this Great American Epic, and finding out just what the finished product will be--but I miss great writing and fun games. I actually almost lost steam in my writing a while back in a game with people that had too many rigid guidelines and wouldn't let other extend past those. Then my faith in games was renewed by some of the great writers in our games.

From: [identity profile] graeae.livejournal.com

Re: This is Ashley.


Well, as you can probably tell from what is up on the wiki, we're trying to move away from rigid guidelines and more towards the unexpected. I've been whining about wanting chance back in gaming and not always knowing what happens next. (Though obviously, SOME stuff gets talked about first. *g*) So this'll be great fun, putting a bunch of great people together!

From: [identity profile] atdelphi.livejournal.com


In a word: awesome.

In a few more words: I've been dying to give a multiplayer RP another go, but I haven't been overly impressed by the offerings out there, especially with the unspoken casting call for pretty white teens. I love the premise and the wiki, and now I've been happily seized by a character idea (although the first thing that strikes me about writing original characters I like is that finding a PB is going to take some work...)

From: [identity profile] graeae.livejournal.com


"...especially with the unspoken casting call for pretty white teens." I wanted to hop on and comment on how true that is. But then again, two of my favorite characters this past year have both been 55. *g*

This is definitely the game to bring those characters that don't fit (which I guess can be seen by the wiki page and already by the hold page). If you need suggestions for PBs, you might give what descriptions you can. A lot of people who are following this thread are good at obscure PBs.

From: [identity profile] atdelphi.livejournal.com


Heh, the two characters I have the most experiencing RPing are Argus Filch and Alastor Moody, and it's been hard finding subsequent games looking to cast those characters in any capacity beyond background support for younger characters.

And if an unnamed PB would be acceptable, I found a great series of photographs with a model who's pretty spot-on (I was looking for a butch Native woman over 35, which believe it or not was a hard combination to find in popular media).

From: [identity profile] graeae.livejournal.com


Yeah, I've run into that problem quite a bit with characters in games I wasn't running. But most of my dealings with people through work are with the 50-90 age group so in a weird way, that's who I have the most RL experience with right now.

I can write about arthritis like it's nobody's business. *g*

As far as the PB goes, we like the concept but we would like PBs to be named and know that they are actors, models, etc- public figures of some sort basically. This is mainly because we're concerned about accidentally using a "civilian," as it were and somehow running into problems. If you can track down who she is and she fits into those categories, we'd not object. (And linking the set might be helpful, maybe someone here would know who she is. I first thought Misty Upham when you said that, though she's likely not as butch as who you've found.)

From: [identity profile] atdelphi.livejournal.com


Ah, I thought that might be the case. I had started looking again anyhow because I wanted a little more variety in the photographs (and something a little less art-y). I'm considering going with k.d. Lang (http://www.aceshowbiz.com/images/news/00010488.jpg) and a character who like yours truly (and Ms. Lang) has a multi-ethnic background, because I'm not sure I'm going to find the trifecta.

From: [identity profile] graeae.livejournal.com


Native PBs are hard to find unless you go with someone super-common like Irene Bedard. Maybe more musicians though would be a good place to look.

Are you familiar with Native Celebs? http://www.nativecelebs.com/

I look there sometimes to get inspired.

From: [identity profile] atdelphi.livejournal.com


*nods* I've been making my way through the list, as well as hitting up IMDB for the cast lists of North of 60, The Rez, etc. and the Wikipedia lists of FN/Native actresses and musicians. Will keep plugging away and hopefully someone will come up.

From: [identity profile] channonyarrow.livejournal.com


I would rather be dragged backwards over broken glass than roleplay with you EVER AGAIN. Gah!
.

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